﻿using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using System.IO;

namespace HighFantasyRPG
{
    [Serializable]
    public class EntityData
    {
        public Entity[] entities;

        public EntityData()
        { }


    }
}
